Steam Blog: Steam Client Update, October 6

p0sixkillah

Explosive Barrels
       
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May 10, 2019
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General
  • When Steam detects a game file has been corrupted, it will now try to reuse as much of the corrupted file as possible to save bandwidth when downloading correct data for that file
  • Fix bug causing slow reconnect to Steam after resuming from a system suspend

Remote Play
  • Automatically install the audio drivers on Windows when streaming starts if needed, pass -skipstreamingdrivers on the command line to disable them
  • Pipewire desktop capture available on Linux, launch Steam with the -pipewire command line option to enable
  • Fixed Linux games seeing multiple controllers when Steam controller configuration support is enabled
  • Fixed Linux clients not getting any controller input once streaming starts
  • Fixed using multiple PS5 controllers connected via the Steam Link app

Steam Cloud
  • Fix infinite retry loop for failed background file downloads
  • Increased the allowed upload time to enable transferring large save game files for users who have limited upload bandwidth

Linux
  • Reduced sizes of Vulkan pre-caching datasets by splitting and versioning them according to Proton versions and graphics driver capabilities. As a result, the datasets will start from scratch after updating.

macOS
  • Add OS support for macOS 12 “Monterey”
  • Fix browser user agent causing some web sites to misidentify Steam Overlay web browser

via Steam Blog.
 
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